![]() ![]() The control issues don't end with the combat, either. This happens with alarming frequency, and when you find yourself in a heated battle looking directly at the ground, you'll curse the game for damning you with such a cumbersome control scheme. However, the calibration is frequently wrong, forcing you to tap down on the D-pad to recenter. There are certain items that require you to aim at the screen. Most troubling of all is how the aiming works. Other times, you might adjust your grip so you go from holding on your left side to your right, only to see Link lash out at an enemy when you didn't want to do so. ![]() As in the aforementioned situation, you may swing your arm while Link ignores you. The sensitivity varies wildly so you're never quite sure how much force you need before the game recognizes your actions. Often, you thrust forward in real life only to watch Link swing feebly in the game or just stand completely motionless. The Wii Remote has trouble recognizing your different swings. If you decide to be slow and precise rather than quick and efficient, new problems arise that ensure combat does not go smoothly. By either using a shield parry or landing one sword strike against most enemies, you can stun them and then proceed to waggle your way to victory. Instead, you can parry its opening attack and then flail away at its prone body until it's vanquished. There is some satisfaction in a battle cleanly won, but going through this elaborate charade is both time consuming and ultimately pointless. Once it recovers from being dazed, the lizalfos charges toward you once again you circle and dodge until it reveals a weakness. The first time you face a lizalfos, you may circle around until you see an opening and then unleash a horizontal strike when it lets its guard down. The most pressing of these problems has to do with the fact that the game doesn't force you to move with precision. In theory, this should open the door to a wealth of exciting possibilities, but in practice, there are enough noticeable issues to keep you from enjoying the sword-swinging fun. Link's sword mirrors your hand movement, so whether you thrust forward or swing horizontally, vertically, or diagonally, you see your actions play out onscreen. It's only when you enter your first combat scenario that things begin to falter. But this is still a well-written story that calls forth a variety of emotions on your quest to free the world from evil. The supporting cast members-made up of an absurdly evil villain and one-note citizens-don't resonate in quite the same way. Zelda is every bit Link's equal, and as the pieces of her own quest slowly come into focus, you appreciate the stirring sacrifice that both of these characters make. When a twister plucks Zelda out of the sky, events are set in motion that only Link has the power to rise up against, but this is not your typical Zelda story. Although Link is his usual mute self, the two have an endearing rapport that makes you hope things work out for these two kids. Zelda and Link spend time together in Skyward Sword where they enjoy the sights of Skyloft, the peaceful city in the clouds they call home. Rather, it's a wake-up note for a boy who relishes sleep above all other activities. However, this is not a plea to rescue her from the clutches of evil. In the opening moments of Skyward Sword, Zelda is seen penning a letter to Link. Now Playing: Video Review - The Legend of Zelda: Skyward Sword Ultimately, Skyward Sword commits many of the same mistakes that its predecessors have made, but it still provides enough engrossing content to keep you hooked.īy clicking 'enter', you agree to GameSpot's Thankfully, other staples, such as exquisite dungeon design and enticing collectibles, are also present, and the clever storytelling keeps you invested. Inconsistent controls continually torment poor Link, and the predictable structure does little to distract you from these faults. Unfortunately, the combination is not successful. What's a gamemaker to do? In the case of Skyward Sword, Nintendo has kept the elements that have hung like an acidic cloud over past iterations while crafting a new control system to keep it from feeling like the same old game. ![]() However, changing these aspects would require a complete overhaul of the tried-and-true formula, and it could ruffle the feathers of those who seek familiarity. Chief among these are a predictable structure and fetch quests that force you to trudge through hours of ho-hum content before you reach the good parts. In the 25 years since its inception, the franchise has picked up a few bad habits. The Legend of Zelda: Skyward Sword finds itself in an unenviable predicament. ![]()
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